BlinkenArea.BlinkoMatEnglish
144 pixels ought to be enough for anybody
| Year | |||
| Number of pixels | 240 (12x20) | ||
| Grayscales / Colors | |||
| Illuminant | |||
| Power input | |||
| Contact person | Sven Hendriks | ||
| Project website | burningdarkness.de |
The idea was to build a "standalone-simulator" for cellular automata, hence the name: BlinkoMat = blinking automaton (or something like this). ;-) During development I added some additional "features" like scrolling text or graphical effects based upon sinewave patterns (i remember one C64-demo which showed such effects).
- What it can do so far:
- In general:
- 16 greytones via PWM
- The matrix is driven through a timer-interrupt
- Simulation of 2-dimensional cellular automata
- e.g. Conway's Game of Life, other rulesets are possible
- Automata which use the Margolus-Neighbourhood (you look at blocks of 2x2 cells)
- Scrolling text using the good, old Commodore charset PETSCII
- Starfield simulation
- Graphical effects which use precalculated sinewave values
- In general:
- What it cannot do:
- Brew coffee ;-)
- What is planned:
- More graphical effects like plasme, fire- and watersimulation
- Maybe redevelopment of the code directly in Assembler. At the moment C is used.
I hand out schematics and sourcecode later if someone's is interested in.
Pictures and videos you can find on my website: http://www.burningdarkness.de/blinkomat

