BlinkenlightsProtocolEnglish: Difference between revisions
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''[[Protocols|back to summary]]'' | ''[[Protocols|back to summary]]'' | ||
The Blinkenlights protocol is used to transmit black/white Blinkenlights streams using UDP packets. Simply, a UDP packet is sent for every new frame: | == Stream == | ||
The Blinkenlights protocol is used to transmit black/white Blinkenlights streams using UDP packets. Simply, a UDP packet is sent for every new frame (frames lasting more than one second are repeated every second): | |||
<pre> | <pre> | ||
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** from left to right, then from top to bottom (i.e. top left pixel first, pixel right to it next, ...) | ** from left to right, then from top to bottom (i.e. top left pixel first, pixel right to it next, ...) | ||
* all values are in network byte order - big endian - highbyte first | * all values are in network byte order - big endian - highbyte first | ||
The UDP port should be configurable at server and client side. The standard port is UDP 2323. | |||
It is also possible to send those packets over stream-like connections, like TCP or serial ports. | |||
== Dynamic Extension == | |||
The dynamic extension can be used to request a BLP stream dynamically. A request packet is sent periodically (e.g. every 10s) to the UDP port of the server. The server then replys with a BLP stream sent from this port to the source port of the request packet. After no request packet has been received for a longer time (e.g. 30s), the stream is no longer sent. | The dynamic extension can be used to request a BLP stream dynamically. A request packet is sent periodically (e.g. every 10s) to the UDP port of the server. The server then replys with a BLP stream sent from this port to the source port of the request packet. After no request packet has been received for a longer time (e.g. 30s), the stream is no longer sent. | ||
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* command: fixed value | * command: fixed value | ||
== Additional Information == | |||
A further extension allows to transmit information in addition to | |||
the stream packets or the request packets of the dynamic extension. | |||
Those information packets have the following structure: | |||
<pre> | |||
+-----------------------+ | |||
| magic | | |||
| 0xDE 0xAD 0xBE 0x23 | | |||
+-----------------------+ | |||
| info | | |||
| 0x45 0x4E 0x44 0x00 | | |||
| 0x00 0x00 0x00 0x00 | | |||
+-----------------------+ | |||
</pre> | |||
* magic: fixed value | |||
* info: 0..8 ASCII characters, padded with 0x00 to 8 bytes in total | |||
** "END", S2R: the stream has ended | |||
* abbreviations: | |||
** S2R: sender to receiver, packet is sent in same direction as stream frames | |||
** R2S: receiver to sender, packet is sent in same direction as stream requests | |||
[[Category: Protocols]] | [[Category: Protocols]] |
Revision as of 21:41, 15 November 2011
Stream
The Blinkenlights protocol is used to transmit black/white Blinkenlights streams using UDP packets. Simply, a UDP packet is sent for every new frame (frames lasting more than one second are repeated every second):
+-----------------------+ | magic | | 0xDE 0xAD 0xBE 0xEF | +-----------------------+ | frame number | | 0x00 0x00 0x00 0x00 | +-----------+-----------+ | width | height | | 0x00 0x12 | 0x00 0x08 | +-----------+-----------+ | pixels | | 0x01 0x01 0x00 0x00 | | 0x00 0x00 0x01 0x00 | | ... | | 0x00 0x00 0x00 0x00 | +-----------------------+
- magic: fixed value
- frame number: number of the frame, incremented with every frame, use is optional
- width: the width of the image in pixels
- height: the height of the image in pixels
- pixels: the value of the width * height pixels
- 0x00 for off, 0x01 for on, no other values allowed
- from left to right, then from top to bottom (i.e. top left pixel first, pixel right to it next, ...)
- all values are in network byte order - big endian - highbyte first
The UDP port should be configurable at server and client side. The standard port is UDP 2323.
It is also possible to send those packets over stream-like connections, like TCP or serial ports.
Dynamic Extension
The dynamic extension can be used to request a BLP stream dynamically. A request packet is sent periodically (e.g. every 10s) to the UDP port of the server. The server then replys with a BLP stream sent from this port to the source port of the request packet. After no request packet has been received for a longer time (e.g. 30s), the stream is no longer sent.
The format of the request packet is as follows:
+-----------------------+ | magic | | 0xDE 0xAD 0xBE 0xCD | +-----------------------+ | command | | 'R' 'E' 'F' 'R' | | 'E' 'S' 'H' | +-----------------------+
- magic: fixed value
- command: fixed value
It is also possible to tell the server that the stream is no longer needed. This happens by sending a close packet instead of a request packet:
+-----------------------+ | magic | | 0xDE 0xAD 0xBE 0xCD | +-----------------------+ | command | | 'C' 'L' 'O' 'S' | | 'E' | +-----------------------+
- magic: fixed value
- command: fixed value
Additional Information
A further extension allows to transmit information in addition to the stream packets or the request packets of the dynamic extension. Those information packets have the following structure:
+-----------------------+ | magic | | 0xDE 0xAD 0xBE 0x23 | +-----------------------+ | info | | 0x45 0x4E 0x44 0x00 | | 0x00 0x00 0x00 0x00 | +-----------------------+
- magic: fixed value
- info: 0..8 ASCII characters, padded with 0x00 to 8 bytes in total
- "END", S2R: the stream has ended
- abbreviations:
- S2R: sender to receiver, packet is sent in same direction as stream frames
- R2S: receiver to sender, packet is sent in same direction as stream requests